There are a couple of new things. First off the Combat Armor talent has changed, it now nullifies all Dex and Str modifiers. Secondly there are new starships added, most or all of them were already published here but now they are in the document. There are fighters, freighters and frigates, an ark ship (like the purgatory) and both Normandies, some of them differ a little form the stats presented here. Hardpoints and new weapons have been added, but they will be expanded in the near future with countermeasures and additional mass accelerator cannons. Most of the skills have descriptions now. As always I look forward to any feedback!
Yay! Celebrations!
ReplyDeleteWould you be able to add the Adas Anti-Synthetic Rifle, the Arc Pistol, the Arc Projector, and the Reegar Carbine?
ReplyDeleteYes
ReplyDeleteGreatly Appreciated!
ReplyDeleteThe AI am VI Skills are not used for much it seems, or am I blind? x)
ReplyDeleteNo skill descriptions yet, but those 2 skill govern the programing of VIs and AIs so You may choose to drop them or not, they fallow the same rules as Electronic Devices skill.
ReplyDeleteCool. I get it now ^^
ReplyDeleteArc Pistol is already in the pislols it's the Arc Elkoss Combine Heavy Pistol
DeleteMhmm but the Elkoss Combine is a Volus manufacturer based in the Terminus Systems, and the Arc Pistol is a heavy pistol manufactured in the Quarian Fleet.
DeleteI'm not big on such discussions...
ReplyDeleteBut if you really insist: " Acquisition- The Arc Pistol can be found during the mission Priority: Geth Dreadnought: Tali or Xen will set it down for Shepard to take. (It is also purchasable from Elkoss Combine Arsenal Supplies post-mission if it was missed.)"
I am big on these things :P
DeleteJust because they have one in stock does not make them the manufacturer, right?
Let's agree to disagree
ReplyDelete