3 New Playable Races
1 New Ship
and lots of minor adjustments, without any rule changes.
The new stuff wont be marked red this time as it is only cosmetics.
Game On!
Mass Effect D6 Tablotop RPG 2.35 PDF
Showing posts with label Geth. Show all posts
Showing posts with label Geth. Show all posts
Monday, January 19, 2015
Thursday, March 21, 2013
Friends and Foes! Mostly Foes!
In preparation is an update on most of the enemies you may encounter in Mass Effect! The 2.0 will include:
Cerberus; Mechs: YMIR, FENRIS, LOKI, Ogre, Orcus, Rampart; Reaper Forces : Husks, Marauders, Cannibals, Ravagers, Brutes, Banshees, Harvesters. Geth: Trooper, Hopper, Juggernaut, Prime, Armature. Mercenaries: Blood Pack, Blue Suns, CAT6, Eclipse, Talons. Critters: Varren, Rachni and maybe even the Thresher Maw!
If You have any suggestions please comment or drop me a mail!
Saturday, January 19, 2013
The Big One
The Geth Armature is a mobile anti-vehicle and anti-personnel unit employed in high-risk areas, often dropped directly from a Geth Dropship. Armatures are sentient, synthetic lifeforms capable of independent thought, learning and action. When inactive, Armatures fold into a compact state, allowing them to be packed into containers, or place themselves in small spaces. This feature, combined with their armaments, makes Armatures perfect for garrison forces or for ambushes. rmed with superior firepower and a Siege Pulse assault cannon, this geth is easily a match for the armored vehicles of other races. Its main armament is deadly but slow to recharge, but the Geth Armature compensates by knocking down infantry with a smaller secondary weapon.
Initiative: 8 (special)
DR:22 KB:16 HP:50 DV:20 BD:30
Ranged Weapons:4D+8
- Geth Pulse Rifle: Range:30m Damage:5D+3
- Siege Pulse Weapon Range:60m Damage:8D(+2D vs Organics)
Search:3D+9 (special)
Dexterity:4D Knowledge:1D Mechanical:3D Perception:3D Strength:8D Technical:2D
Move: 10
Synthetic: Geth are immune to poisons, gases, do not eat, drink or sleep and can survive in vaccum.
Network AI: For additional Geth beyond the 1st each gains +1 Search and +1 Initiative.
Technology Aptitude: All Geth get +6 to Secruity, Electronic Devices and Synthetics.
Shield Boost: Geth Prime regenerates full Kinetic Barriers every 2 rounds.
Friday, January 18, 2013
Prime
Geth Prime (Red)
Geth Primes are heavy geth platforms that serve as command units on the battlefield. Larger and more powerful than any other geth infantry platform, Primes are equipped with heavy armor and shields, specialized abilities and a variety of deadly weapons.
Initiative: 10 (special)
DR:18 KB:12 HP:38 DV:18 BD:24
Ranged Weapons:4D+8
- Geth Pulse Rifle: Range:30m Damage:5D+3
- Geth Distortion Rocket Launcher Range:35m Damage:7D(5m)
Search:3D+9 (special)
Dexterity:4D Knowledge:1D Mechanical:2D Perception:3D Strength:6D Technical:1D
Move: 10
Synthetic: Geth are immune to poisons, gases, do not eat, drink or sleep and can survive in vacuum.
Network AI: For additional Geth beyond the 1st each gains +1 Search and +1 Initiative +1 Ranged.
Technology Aptitude: All Geth get +6 to Secruity, Electronic Devices and Synthetics.
Shield Boost: Geth Prime regenerates full Kinetic Barriers every 2 rounds.
Tech Talents:
Damping
Time Taken: action
3D+9 vs Willpower if successful the target cannot use any Biotic Talent for 2 rounds.
Thursday, January 17, 2013
Geth
Geth Trooper (Pale Green)
Initiative: 6 (special)
DR:6 KB: 6 HP:26 DV:15 BD:12
Ranged Weapons:3D+8
- Geth Pulse Rifle: Range:30m Damage:5D+3
Search:2D+6 (special)
Dexterity:3D Knowledge:1D Mechanical:2D Perception:2D Strength:3D Technical:1D
Move: 10
Synthetic: Geth are immune to poisons, gases, do not eat, drink or sleep and can survive in vacuum.
Network AI: For additional Geth beyond the 1st each gains +1 Search.
Technology Aptitude: All Geth get +6 to Secruity, Electronic Devices and Synthetics.
Shield Boost: Geth Trooper regenerates full Kinetic Barriers every 2 rounds.
Geth Hopper (White)
Initiative: 12 (special)
DR:6 KB:6 HP:26 DV:15 BD:12
Ranged Weapons:4D+8
- Laser „eye“: Range:25m Damage:3D
Search:4D+6 (special)
Dexterity:4D Knowledge:1D Mechanical:2D Perception:4D Strength:2D Technical:3D
Move: 12
Synthetic: Geth are immune to poisons, gases, do not eat, drink or sleep and can survive in vacuum.
Network AI: For additional Geth beyond the 1st each gains +1 Search.
Technology Aptitude: All Geth get +6 to Secruity, Electronic Devices and Synthetics.
Tech Talents:Damping
Time Taken: action
3D+9 vs Willpower if successful the target cannot use any Biotic Talent for 2 rounds.
Sabotage
Time Taken: action
4D+6 vs 24 if successful, any opponent that targets the user or any other character within 5m of the user, ads one difficulty level to hit you and deducts your one dice from the damage their weapon deals for 1 round, cool-down 4 rounds.
Overload
Time Taken: action
Roll 3D+9 versus targets defense Technical or Willpower to shut down their shields. Overload automatically shut’s down any kinetic barriers of a personal armor.
Geth Juggernaut (Red)
Initiative: 6 (special)
DR:12 KB: 9 HP:35 DV:15 BD:21
Ranged Weapons:3D+8
- Geth Pulse Rifle: Range:30m Damage:5D+3
- Geth Distortion Rocket Launcher Range:35m Damage:7D
Search:3D+6 (special)
Dexterity:3D Knowledge:1D Mechanical:2D Perception:3D Strength:5D Technical:1D
Move: 10 Synthetic: Geth are immune to poisons, gases, do not eat, drink or sleep and can survive in vacuum.
Network AI: For additional Geth beyond the 1st each gains +1 Search and +1 Initiative
Technology Aptitude: All Geth get +6 to Secruity, Electronic Devices and Synthetics.
Shield Boost: Geth Juggernaut regenerates full Kinetic Barriers every 2 rounds.
Geth Troopers are standard geth infantry. These units are lightly equipped, with no exotic weapons, and are normally found in groups of two or more. They are dark gray in color, with pale green synthetic "flesh" and a bright blue 'flashlight eye'.
Initiative: 6 (special)
DR:6 KB: 6 HP:26 DV:15 BD:12
Ranged Weapons:3D+8
- Geth Pulse Rifle: Range:30m Damage:5D+3
Search:2D+6 (special)
Dexterity:3D Knowledge:1D Mechanical:2D Perception:2D Strength:3D Technical:1D
Move: 10
Synthetic: Geth are immune to poisons, gases, do not eat, drink or sleep and can survive in vacuum.
Network AI: For additional Geth beyond the 1st each gains +1 Search.
Technology Aptitude: All Geth get +6 to Secruity, Electronic Devices and Synthetics.
Shield Boost: Geth Trooper regenerates full Kinetic Barriers every 2 rounds.
Geth Hopper (White)
The Geth Hopper is a specialized Geth platform, used primarily for stealth attacks, cyber warfare and sabotage. Hoppers are cyber warfare platforms', meaning they have the ability to wreak havoc on computers and weapons with Sabotage, Overload, or Damping. The Hopper's main attack is a powerful laser that comes out of its "eye".
Initiative: 12 (special)
DR:6 KB:6 HP:26 DV:15 BD:12
Ranged Weapons:4D+8
- Laser „eye“: Range:25m Damage:3D
Search:4D+6 (special)
Dexterity:4D Knowledge:1D Mechanical:2D Perception:4D Strength:2D Technical:3D
Move: 12
Synthetic: Geth are immune to poisons, gases, do not eat, drink or sleep and can survive in vacuum.
Network AI: For additional Geth beyond the 1st each gains +1 Search.
Technology Aptitude: All Geth get +6 to Secruity, Electronic Devices and Synthetics.
Tech Talents:Damping
Time Taken: action
3D+9 vs Willpower if successful the target cannot use any Biotic Talent for 2 rounds.
Sabotage
Time Taken: action
4D+6 vs 24 if successful, any opponent that targets the user or any other character within 5m of the user, ads one difficulty level to hit you and deducts your one dice from the damage their weapon deals for 1 round, cool-down 4 rounds.
Overload
Time Taken: action
Roll 3D+9 versus targets defense Technical or Willpower to shut down their shields. Overload automatically shut’s down any kinetic barriers of a personal armor.
Geth Juggernaut (Red)
The Geth Juggernaut is a heavy geth infantry platform, recognizable by its red armor, bright red 'flashlight eye' and huge stature. It towers above the ground, an intimidating presence on the battlefield. They're equipped with pulse rifles modified to fire Distortion Rockets.
Initiative: 6 (special)
DR:12 KB: 9 HP:35 DV:15 BD:21
Ranged Weapons:3D+8
- Geth Pulse Rifle: Range:30m Damage:5D+3
- Geth Distortion Rocket Launcher Range:35m Damage:7D
Search:3D+6 (special)
Dexterity:3D Knowledge:1D Mechanical:2D Perception:3D Strength:5D Technical:1D
Move: 10 Synthetic: Geth are immune to poisons, gases, do not eat, drink or sleep and can survive in vacuum.
Network AI: For additional Geth beyond the 1st each gains +1 Search and +1 Initiative
Technology Aptitude: All Geth get +6 to Secruity, Electronic Devices and Synthetics.
Shield Boost: Geth Juggernaut regenerates full Kinetic Barriers every 2 rounds.
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