So Bill has made some cool paper miniatures for your Mass Effect games. If You want them come and grab them!
Mass Effect Paper Miniatures by Bill
Showing posts with label PDF. Show all posts
Showing posts with label PDF. Show all posts
Tuesday, October 8, 2019
Monday, January 19, 2015
Mass Effect D6 Tabletop RPG 2.35
3 New Playable Races
1 New Ship
and lots of minor adjustments, without any rule changes.
The new stuff wont be marked red this time as it is only cosmetics.
Game On!
Mass Effect D6 Tablotop RPG 2.35 PDF
1 New Ship
and lots of minor adjustments, without any rule changes.
The new stuff wont be marked red this time as it is only cosmetics.
Game On!
Mass Effect D6 Tablotop RPG 2.35 PDF
Thursday, January 15, 2015
MINOR UPDATE SOON!
Thank You all for the support, the questions and the critical remarks. There will be an update adressing some of the issues You pointed out to me. Also some new content!
GAME ON!
CHEERS!
L
PS. Sorry for the lack of updates but like stated before, I'm working on a new d20 mechanic which will allow to play in many settings.
Monday, November 10, 2014
Mass Effect D6 Tabletop RPG 2.3
It's here, new and fresh! Grab it!
Many Biotic and some Tech talents have been rewritten and redesigned for smoother gameplay and better understanding.
Mass Effect D6 Tabletop RPG 2.3
All things that have been changed since the previous version are marked red.
Many Biotic and some Tech talents have been rewritten and redesigned for smoother gameplay and better understanding.
Mass Effect D6 Tabletop RPG 2.3
All things that have been changed since the previous version are marked red.
Saturday, November 8, 2014
Update Soon!
Tuesday, July 15, 2014
Mass Effect Tabletop RPG 2.23 minor fixes
Minor fixes....
Have fun!
If you find any errors or inconsistencies, please report them to me.
Mass Effect D6 2.23 PDF
Have fun!
If you find any errors or inconsistencies, please report them to me.
Mass Effect D6 2.23 PDF
Monday, May 5, 2014
Mass Effect Tabletop RPG 2.22
It's here. I hope the rewritten 1st chapter will be clearer to all. The rest of the book stays the same with 3 minor rule changes; First Aid and Medicine skills moved to Knowledge; Paragon/Renegade points give now +15 in Con, Persuasion, Command and Intimidation tests instead of an automatic success; specialisations and advanced skills do not stack with the basic skills now.
Also the character sheet has been updated.
The promised character templates will be available soon on the blog.
Keep on gamin'!
Mass Effect D6 Tabletop RPG
Wednesday, April 30, 2014
Update Coming Soon!
First Aid and Medicine skills will be transferred to Knowledge.
The whole character creation chapter will be rewritten.
There will be a revised character sheet.
Paragon and Renegade points rebalanced.
Minor change in specialisation rules.
Character templates may be added.
If you have any addtional wishes about the contetnt, please feel free to contact me. Just don't bother me with more weapons please ;)
Thanks again for your support!
Sunday, July 14, 2013
...or not
The guys at sharesand have some issues with keeping the file up so there's only the go!go! file link
Unofficial Mass Effect Tabletop RPG 2.20
If You experinence problems with the download just drop me an email and I'll send the file your way.
Unofficial Mass Effect Tabletop RPG 2.20
If You experinence problems with the download just drop me an email and I'll send the file your way.
Wednesday, July 10, 2013
Saturday, June 8, 2013
Mass Effect Tabletop RPG 2.20
Changes: Electronic Devices has changed a bit. Decryption has some more modifiers. Intimidation has been moved to knowledge based skills. Energy Weapons Repair has been changed into Advanced Weapons Repair and is now a broader skill. I've dropped Archaic Guns and Archaic Starship Piloting skills. All skill descriptions have been added (although I thought that wasn't necessary but still).
Unofficial Mass Effect Tabletop RPG 2.20
Unofficial Mass Effect Tabletop RPG 2.20
Saturday, June 1, 2013
Update 2.14 & Bug Fix!
2.14 There are some minor changes in the cloning and cybernetics chapter pertaining medicine skill and cybernetics skill use. From now on installing cybernetic implants will be governed by medicine skill and the cybernetics skill will be used for upgrading and maintenance of cybernetic implants. I've added the back of the character sheet. Some small additions to the "Skills" chapter. Table of Contents is updated and hyperlinked now.
Mass Effect D6 Tabletop RPG 2.14
Mass Effect D6 Tabletop RPG 2.14
Wednesday, May 29, 2013
Mass Effect D6 Tabletop RPG 2.12
There is a new cover with a slightly different title. There have been many layout changes to the "Basics" chapter. Some content for better understanding of the basic mechanics has been added. I've deleted a lot of stuff that seemed unnecessary and added more lines on how to make, play and advance your character. In the "Combat" chapter I've added the information about using sniper rifles which differ somewhat from other ranged weapons. I've also tried to make the rules on how to hit and shoot opponents and objects clearer.For now the download has been moved to another site.
Thursday, May 23, 2013
Mass Effect D6 Tabletop RPG 2.10
Friday, May 17, 2013
Balancing talents... and updates.
As I get more feedback from my players and you, it becomes obvious that some talents are unbalanced. That is why I am eager to hear your opinions about them.
Since English isn't my native language some parts of the book need to be rewritten and tweaked, so that they are more understandable and make more sense. There will be a minor update soon that addresses most of the those and other issues.
Since English isn't my native language some parts of the book need to be rewritten and tweaked, so that they are more understandable and make more sense. There will be a minor update soon that addresses most of the those and other issues.
I will also add a lighter version of the rules in a form of pdf that can be opened on mobile devices, this version will have lower resolution graphics.
Friday, May 10, 2013
Mass Effect D6 Tabletop RPG 2.09 Again!
As it has happened before I've edited some stuff. This download has a cover and no red font where the changes have been made.
Friday, April 5, 2013
Minor Bugfixes!
As stated in the last post it is impossible to remember everything. I forgot to put in some minor fixes for the armor mods and a change in the Lightly Wounded and Wounded mechanic. So here it is! The new stuff is marked RED in the book.
Friday, March 29, 2013
Mass Effect D6 Tabletop RPG 2.0
Finally the 2.0 is here! After some minor trouble with the Blogger I've managed to put up the new corebook. The new addition to the book is the "Friends and Foes. Mostly Foes!" chapter, a lineup of most prominent opponents and allies you may encounter in the Mass Effect universe and a new biotic talent called nova. There are also some changes to the rules like specializations which do not serve as a bonus for the main skill but are a separate free skill. Biotic talents: lift, throw and push have chaged and are more powerfull. Modding chapter has been redone so some weapons had to be changed. Of course I couldn't fit all the stuff I wanted into those 124 pages, but I can promise that updates will follow. Probably not as often as lately, but they will happen since it is impossible to remember all the stuff I want to put in the next version. I would like to bring the complete book but the fact is, that it's impossible. It's really crazy I remember the first draft was 47 pages long and now it's over 120 pages. I hope you will enjoy playing it like I had fun composing it. I am sure that this book will evolve and become much bigger as the Mass Effect universe grows each day, with new games, comics, books and maybe even a movie. As always I'm open to any ideas and suggestions for the next version. Here are the links to the new stuff:
Thursday, March 14, 2013
Mass Effect D6 LeDition 1.92 (sneaky update)
Mass Effect d6 1.92 PDF
Sunday, March 10, 2013
Mass Effect D6 LeDition 1.90
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