Showing posts with label Mass Effect Tabletop RPG. Show all posts
Showing posts with label Mass Effect Tabletop RPG. Show all posts

Monday, January 19, 2015

Mass Effect D6 Tabletop RPG 2.35

3 New Playable Races
1 New Ship
and lots of minor adjustments, without any rule changes.

The new stuff wont be marked red this time as it is only cosmetics.
Game On!

Mass Effect D6 Tablotop RPG 2.35 PDF

Thursday, January 15, 2015

MINOR UPDATE SOON!


Thank You all for the support, the questions and the critical remarks. There will be an update adressing some of the issues You pointed out to me. Also some new content!

Happy New Year 2015
GAME ON!
CHEERS!
L

PS. Sorry for the lack of updates but like stated before, I'm working on a new d20 mechanic which will allow to play in many settings.

Thursday, November 13, 2014

Monday, November 10, 2014

Mass Effect D6 Tabletop RPG 2.3

It's here, new and fresh! Grab it!

Many Biotic and some Tech talents have been rewritten and redesigned for smoother gameplay and better understanding.

Mass Effect D6 Tabletop RPG 2.3

All things that have been changed since the previous version are marked red.

Saturday, November 8, 2014

Update Soon!


Biotic and Tech talents will be updated with new descriptions and some minor rule changes. Because the old ones were not clear.

Tuesday, July 15, 2014

Monday, May 12, 2014

30000!

This is mighty cool!
First of, thanks to all who send e-mails and comment on the content. Sometimes it's hard to see that something is wrong until someone else points it out to you. I know the rules are not perfect and that some chapters are in dire need of polish. As soon I get word from You, I try to rewrite those parts of the text to make them more understandable. 
The templates are still coming, if any of you have a wish about a specific template for a character let me know.
Keep on gaming! Thanks for the support!

Monday, May 5, 2014

Mass Effect Tabletop RPG 2.22

It's here. I hope the rewritten 1st chapter will be clearer to all. The rest of the book stays the same with 3 minor rule changes; First Aid and Medicine skills moved to Knowledge; Paragon/Renegade points give now +15 in Con, Persuasion, Command and Intimidation tests instead of an automatic success; specialisations and advanced skills do not stack with the basic skills now.
Also the character sheet has been updated.
The promised character templates will be available soon on the blog.
Keep on gamin'!

Mass Effect D6 Tabletop RPG

Wednesday, April 30, 2014

Update Coming Soon!

There will be a minor update soon, which will clarify some issues that have arisen from your questions, my fellow gamers.

First Aid and Medicine skills will be transferred to Knowledge.
The whole character creation chapter will be rewritten.
There will be a revised character sheet.
Paragon and Renegade points rebalanced.
Minor change in specialisation rules.
Character templates may be added.

If you have any addtional wishes about the contetnt, please feel free to contact me. Just don't bother me with more weapons please ;)

Thanks again for your support!

Monday, April 7, 2014

Improved Character Sheet Front

Hey there Mass Effect fans. It's been a while, but like stated before I'm busy with other projects. I was asked to do an editable PDF but the problem is that I don't have the required software, so if any of You would like to help out, don't be shy and get in touch with me.
Other than that I've updated the old character sheet with some new stuff. The link is on the right side as always!

Sunday, July 14, 2013

...or not

The guys at sharesand have some issues with keeping the file up so there's only the go!go! file link
Unofficial Mass Effect Tabletop RPG 2.20

If You experinence problems with the download just drop me an email and I'll send the file your way.

Saturday, June 8, 2013

Mass Effect Tabletop RPG 2.20

Changes: Electronic Devices has changed a bit. Decryption has some more modifiers. Intimidation has been moved to knowledge based skills. Energy Weapons Repair has been changed into Advanced Weapons Repair and is now a broader skill. I've dropped Archaic Guns and Archaic Starship Piloting skills. All skill descriptions have been added (although I thought that wasn't necessary but still).

Unofficial Mass Effect Tabletop RPG 2.20

Friday, June 7, 2013

Next Update Changelog

The upcoming update will feature all skill descriptions done and fixed. FINALLY! I've dropped the Archaic Starship Piloting and Archaic Guns skill. That's it! Remember to send feedback!
Here is the volus pizza dude.

Saturday, June 1, 2013

Update 2.14 & Bug Fix!

2.14 There are some minor changes in the cloning and cybernetics chapter pertaining medicine skill and cybernetics skill use. From now on installing cybernetic implants will be governed by medicine skill and the cybernetics skill will be used for upgrading and maintenance of cybernetic implants. I've added the back of the character sheet. Some small additions to the "Skills" chapter. Table of Contents is updated and hyperlinked now.
Mass Effect D6 Tabletop RPG 2.14

Friday, May 31, 2013

Mass Effect Character Sheet

The character sheet thats all! It's also in the compressed version in the downloads.

Thursday, May 30, 2013

Adventure Ideas

Some of you ask for plot hooks or adventure ideas for your Mass Effect Tabletop gaming and I would love to write something, but to tell the truth I rarely write down my campaigns and adventures. I am more of the improv type GM so the only things I have on "paper" are stats, names, maps and that kind of stuff. I will try to add a introductory adventure to the book in the future but due to lack of time and my other RPG project it wont be soon. If any of you have a cool adventure and would like to share it please send it to me and I'll gladly post it on this blog, or maybe even add it to the book.


If you're looking for adventure ideas that are canon I would advise you to get your hands on the Mass Effect books and comics. They are a great inspiration and have tons of licensed material. My favorite is the Mass Effect Evolution comic, with the story of the Illusive Man.

I will publish a summary of what happened during my Mass Effect campaigns, maybe there you will find inspiration for your adventures.

The next update will contain more minor bug fixes and a new table of contents.

Wednesday, May 29, 2013

Mass Effect D6 Tabletop RPG 2.12

There is a new cover with a slightly different title. There have been many layout changes to the "Basics" chapter. Some content for better understanding of the basic mechanics has been added. I've deleted a lot of stuff that seemed unnecessary and added more lines on how to make, play and advance your character. In the "Combat" chapter I've added the information about using sniper rifles which differ somewhat from other ranged weapons. I've also tried to make the rules on how to hit and shoot opponents and objects clearer.

For now the download has been moved to another site.

Tuesday, May 28, 2013

Bug fix very soon!(edit)

2.12 is near. Bug fixes, bug fixes aaaaand bug fixes! Thanks for turning my attention to the parts of the book that need fixing or rewriting. This helps a lot! The "Combat" chapter will have more info regarding the use of sniper rifles and the "Basics" chapter will have some changes regarding credits, equipment and will clarify skill use, possible starting talents, character creation, the layout of the chapter will be changed. It would be best to read it again to avoid any misunderstandings. If you find something unclear or just wrong drop me a line. I also remind you this is not AD&D or Pathfinder so don't expect a rule for everything, sometimes a GM has to come up with his own house rule for a specific situation. I do not have a staff of 100 people to find all the mistakes, so the rules may change and errors will be made. That is why I count on Your help to find, play test and report them.
PS. The Paragon and Renegade mechanic is far off from what I'm hoping it will be, so if you have any great ideas I'm all ears.

Thursday, May 23, 2013

Mass Effect D6 Tabletop RPG 2.10



The new PDF with 3 versions: normal, with changes marked red and lite (only 3MB) for easier use on tablets and phones. The files are in the links section.