Showing posts with label Core Rules. Show all posts
Showing posts with label Core Rules. Show all posts

Monday, January 19, 2015

Mass Effect D6 Tabletop RPG 2.35

3 New Playable Races
1 New Ship
and lots of minor adjustments, without any rule changes.

The new stuff wont be marked red this time as it is only cosmetics.
Game On!

Mass Effect D6 Tablotop RPG 2.35 PDF

Thursday, January 15, 2015

MINOR UPDATE SOON!


Thank You all for the support, the questions and the critical remarks. There will be an update adressing some of the issues You pointed out to me. Also some new content!

Happy New Year 2015
GAME ON!
CHEERS!
L

PS. Sorry for the lack of updates but like stated before, I'm working on a new d20 mechanic which will allow to play in many settings.

Thursday, November 13, 2014

Monday, November 10, 2014

Mass Effect D6 Tabletop RPG 2.3

It's here, new and fresh! Grab it!

Many Biotic and some Tech talents have been rewritten and redesigned for smoother gameplay and better understanding.

Mass Effect D6 Tabletop RPG 2.3

All things that have been changed since the previous version are marked red.

Monday, April 7, 2014

Improved Character Sheet Front

Hey there Mass Effect fans. It's been a while, but like stated before I'm busy with other projects. I was asked to do an editable PDF but the problem is that I don't have the required software, so if any of You would like to help out, don't be shy and get in touch with me.
Other than that I've updated the old character sheet with some new stuff. The link is on the right side as always!

Sunday, July 14, 2013

...or not

The guys at sharesand have some issues with keeping the file up so there's only the go!go! file link
Unofficial Mass Effect Tabletop RPG 2.20

If You experinence problems with the download just drop me an email and I'll send the file your way.

Saturday, June 8, 2013

Mass Effect Tabletop RPG 2.20

Changes: Electronic Devices has changed a bit. Decryption has some more modifiers. Intimidation has been moved to knowledge based skills. Energy Weapons Repair has been changed into Advanced Weapons Repair and is now a broader skill. I've dropped Archaic Guns and Archaic Starship Piloting skills. All skill descriptions have been added (although I thought that wasn't necessary but still).

Unofficial Mass Effect Tabletop RPG 2.20

Saturday, June 1, 2013

Update 2.14 & Bug Fix!

2.14 There are some minor changes in the cloning and cybernetics chapter pertaining medicine skill and cybernetics skill use. From now on installing cybernetic implants will be governed by medicine skill and the cybernetics skill will be used for upgrading and maintenance of cybernetic implants. I've added the back of the character sheet. Some small additions to the "Skills" chapter. Table of Contents is updated and hyperlinked now.
Mass Effect D6 Tabletop RPG 2.14

Wednesday, May 29, 2013

Mass Effect D6 Tabletop RPG 2.12

There is a new cover with a slightly different title. There have been many layout changes to the "Basics" chapter. Some content for better understanding of the basic mechanics has been added. I've deleted a lot of stuff that seemed unnecessary and added more lines on how to make, play and advance your character. In the "Combat" chapter I've added the information about using sniper rifles which differ somewhat from other ranged weapons. I've also tried to make the rules on how to hit and shoot opponents and objects clearer.

For now the download has been moved to another site.

Thursday, May 23, 2013

Mass Effect D6 Tabletop RPG 2.10



The new PDF with 3 versions: normal, with changes marked red and lite (only 3MB) for easier use on tablets and phones. The files are in the links section.

Friday, May 17, 2013

Balancing talents... and updates.

As I get more feedback from my players and you, it becomes obvious that some talents are unbalanced. That is why I am eager to hear your opinions about them.
Since English isn't my native language some parts of the book need to be rewritten and tweaked, so that they are more understandable and make more sense. There will be a minor update soon that addresses most of the those and other issues.
I will also add a lighter version of the rules in a form of pdf that can be opened on mobile devices, this version will have lower resolution graphics.

Friday, May 10, 2013

Mass Effect D6 Tabletop RPG 2.09 Again!

As it has happened before I've edited some stuff. This download has a cover and no red font where the changes have been made.

Friday, April 12, 2013

Talents and playtesting!

The next thing I'm working on is putting all the talents known in all mass effect games into the rules. Of course some talents have been replaced by mods and otherwise, and some are just to videogame like. But still there is some stuff that I left out. So there is going to be a lot of new treats in the talent chapter. Also some technical talents are going to be buffed like the Overload.
On a side note, my group and I have play tested new version of geth, first i thought they might be overpowered but it turned out they are just fine.
If You have a great idea for a talent or something else that should find it's way into the book send me a message.

Friday, April 5, 2013

Minor Bugfixes!

As stated in the last post it is impossible to remember everything. I forgot to put in some minor fixes for the armor mods and a change in the Lightly Wounded and Wounded mechanic. So here it is! The new stuff is marked RED in the book.
Mass Effect D6 Tabletop RPG 2.03 

I hope the links will keep working if not please notify me.

Friday, March 29, 2013

Mass Effect D6 Tabletop RPG 2.0

Finally the 2.0 is here! After some minor trouble with the Blogger I've managed to put up the new corebook. The new addition to the book is the "Friends and Foes. Mostly Foes!" chapter, a lineup of most prominent opponents and allies you may encounter in the Mass Effect universe and a new biotic talent called nova. There are also some changes to the rules like specializations which do not serve as a bonus for the main skill but are a separate free skill. Biotic talents: lift, throw and push have chaged and are more powerfull. Modding chapter has been redone so some weapons had to be changed. Of course I couldn't fit all the stuff I wanted into those 124 pages, but I can promise that updates will follow. Probably not as often as lately, but they will happen since it is impossible to remember all the stuff I want to put in the next version. I would like to bring the complete book but the fact is, that it's impossible. It's really crazy I remember the first draft was 47 pages long and now it's over 120 pages. I hope you will enjoy playing it like I had fun composing it. I am sure that this book will evolve and become much bigger as the Mass Effect universe grows each day, with new games, comics, books and maybe even a movie. As always I'm open to any ideas and suggestions for the next version. Here are the links to the new stuff:

Wednesday, March 27, 2013

Err0r

I wanted to post new links on the blog but unfortunately something is messed up so until then the Mass Effect D6 LeD links are down. I hope they will be fixed soon, so I can post the 2.0.
The old links in the posts work Mass Effect D6 LeD 1.92, Mass Effect Character Sheet Front, Mass Effect Character Sheet Back from 4shared or the packed Mass Effect Character Sheet from another source.

Monday, March 25, 2013

A taste of things to come...

The update is coming really soon, but unfortunately due to limited time it will not feature the Tresher Maw and some requested enemies. The Geth are pretty much the same as presented here on the blog. The Reaper forces have been overhauled so the stats have changed, and I dropped all non canon creatures like the salarian husk. Mechs will feature the Rampart mech but I dropped the idea of introducing the Orca and Ogre mechs, from Mass Effect Infiltrator., sice they are almost the same as YMIR and LOKI. The mercenary corporations will feature Blood Pack, Blue Suns, CAT6, Eclipse and Talons. Asari Commando and the Krogan Battlemaster are also featured and updated, as are the Varren and Rachni. There will be also a new Biotic power called nova which is used by the Banshee. I don't know how long exactly it is going to take me, but I hope it won't be long. Here is a new Reaper unit taht will be featured in the 2.0 core rule book.

Cannibal
Cannibals are front-line Reaper units created from corrupted batarians. The nickname refers to their propensity to devour the bodies of fallen comrades. This triggers a biochemical process through which the cannibals spontaneously heal themselves and grow new chitinous armor. The transformation also appears to give cannibals a greater awareness of their surroundings, leading to more strategic behavior and careful use of battlefield cover.

Initiative: 5
DR:12 KB:0 HP:32 DV:12 BD:20
Dexterity 3D+1 Knowledge 0 Mechanical 0 Perception 3D Strength 4D Technical 0
Move 9
Ranged 3D+9        - Automatic Arm Cannon Range:30m Damage:5D
Brawling 4D+6 Damage: 4D+8
Cannibalize. Cannibals have the ability to regenerate health by consuming other fallen enemies on the battlefield. For every 2 rounds spent on eating corpses they gain 6 HP.
Frag Grenade. Cannibals may fire a frag grenade every 6 rounds. The grenade deals 5D damage on 3 meter radius, the range is 20 meters.

Thursday, March 21, 2013

Friends and Foes! Mostly Foes!

In preparation is an update on most of the enemies you may encounter in Mass Effect! The 2.0 will include:
Cerberus; Mechs: YMIR, FENRIS, LOKI, Ogre, Orcus, Rampart; Reaper Forces : Husks, Marauders, Cannibals, Ravagers, Brutes, Banshees, Harvesters. Geth: Trooper, Hopper, Juggernaut, Prime, Armature. Mercenaries: Blood Pack, Blue Suns, CAT6, Eclipse, Talons. Critters: Varren, Rachni and maybe even the Thresher Maw!
If You have any suggestions please comment or drop me a mail!

Thursday, March 14, 2013

Mass Effect D6 LeDition 1.92 (sneaky update)

Here is the 1.92 edition. Like stated in the last post, now the missing stuff is there. Next up: Capital Ships and more Space rules. Also there will be stuff added from the android game Mass Effect Infiltrator.
Mass Effect d6 1.92 PDF