Friday, March 8, 2013

FOX 2, FOX 2!

Hardpoints, missiles & bombs.
This is a part of the space chapter. A hardpoint, or weapon station, is any part of an airframe designed to carry an external load. This includes a point on the wing or fuselage of a starfighter where external ordnance like missile and bomb racks, countermeasures, gun pods, or drop tanks can be mounted. One rack can be fitted with one type of missile or bombs and every hardpoint on a starfighter can be fitted with one rack. A missile rack can carry 4 MSL, 2 GUM, 1 UDP, 2 XLM or 2 QMM.  The bomb rack can be fitted with 8UGB, 4 PLB, 2 PAEB, 1 CLB or 1 GPB. All missiles and bombs ignore all Kinetic Barriers.
 
Missiles
 
Missile (MSL)
The basic missile it can be fired at a ground or flying target, it travels in a straight line.
Skill: starship gunnery   Space Range: 24   Atmosphere Range: 5km   Damage: 15+8D
Cost: Unknown   Availability: Unavailable 
 
Guided Missile (GUM)
GUM is a type of missile that has to be guided by the pilot or co-pilot, that’s why it’s mostly used by turians as it requires attention of the operator. The main advantage of this weapon is that it is immune to most of the counter measures as it is guided and not homed.
Skill: starship gunnery   Space Range: 48   Atmosphere Range: 10km   Damage: 15+10D
Cost: Unknown   Availability: Unavailable 
 
Unguided Disrupt Torpedo (UDP)
Torpedoes are mostly used in fights with the capital ships because of their short range and destructive power.
Skill: starship gunnery   Space Range: 12   Atmosphere Range: 5km   Damage: 50+10D
Special: Due to lack of maneuverability UDP’s can’t be fired at starfighters.
Cost: Unknown   Availability: Unavailable 
 
Advanced Long-ranged Missile (XLM)
This type of missile locks onto up to four targets within a long range, but it doesn’t have a homing system.
Skill: sensors   Space Range: 36   Atmosphere Range: 15km   Damage: 15+8D
Cost: Unknown   Availability: Unavailable 
 
Quick Maneuver Missile (QMM)
QMM remains on a target's 6 o'clock until it impacts or the target evades it.
Skill: sensors   Space Range: 36   Atmosphere Range: 15km    Damage: 15+10D
Cost: Unknown   Availability: Unavailable 

Bombs
 
Unguided Bomb (UGB)
This bomb impacts on a medium radius
Skill: starship gunnery Radius: 30 meters Damage: 10D
Cost: Unknown   Availability: Unavailable 
 
Plasma Bomb (PLB)
This bomb impacts on a small radius and has straight line flame blast.
Skill: starship gunnery Radius: 15 meters (in line of 150 meters) Damage: 10D
Cost: Unknown   Availability: Unavailable 
 
Plasma Air-Explosive Bomb (PAEB)
PAEB dispenses a cloud of aerosolized plasma in an airburst just above ground level prior to detonating it, causing a large blast radius and massive explosion damage.  PAEB are mainly used against large infantry formations.
Skill: starship gunnery Radius: 120 meters Damage: 8D
Special: PAEB sucks the air out of an area so everyone inside the blast radius has to pass a moderate stamina check or suffocate.
Cost: Unknown   Availability: Unavailable 
 
Cluster Bomb (CLB)
Drops multiple little projectiles for area-of-effect damage, it main purpose is destruction of support units, light APC or infantry formations.
Skill: starship gunnery Radius: 100 meters Damage: 30+10D
Cost: Unknown   Availability: Unavailable 
 
Guided Penetration Bomb (GPB)
Bunker Buster is used against heavy enemy units, tanks or bunkers. It has to be guided for precision and dealing the highest amount of damage.
Skill: starship gunnery Radius: 10 meters Damage: 50+10D
Cost: Unknown   Availability: Unavailable 

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