The Normandy SR-2 is a starship that appears in 2185, serving as the "successor" to the SR-1. The ship is very similar to the Systems Alliance's SSV Normandy SR-1, having been based on the design layout of the original. The Normandy SR-2 has several key differences, the most significant being that it is almost twice the mass of the original. Cerberus also designed the ship with more crew-oriented comforts by including civilian-grade accommodations. The ship still retains the SSV Normandy SR-1's stealth characteristics. However, unlike the SR-1, the SR-2 cannot land on every planet—due to its increased mass—requiring shore parties to use a shuttle to get to a planet's surface. The new Normandy has four decks. The topmost deck of the ship is entirely comprised of the captain's quarters. It is located directly under the exterior pressure hull, earning the nickname "the loft" from the fitting yard workers. The second deck called “the command deck” is comprised of the ship's bridge, Combat Information Center (CIC), Research and Tech Labs, Armory (both standard weapons and unique prototypes are stored here), Briefing/Communications Room and main airlock. As with the layout of the entire ship, the SR-2's bridge and CIC mirror that of the SR-1 except wider and longer in scale. The third deck “crew deck” of the ship is where the crew spends most of their downtime. It includes Executive Officer's Offices, crew quarters, bathrooms, life support control, a mess-hall and the AI core. EDI's Core is located at the rear of the medical bay. The SR-2, unlike the SR-1, is also designed with a Main Battery room located forward of the Cryogenic Pods. The lowest deck is the hangar, where the Kodiak shuttle is stored, as well as a space for the M-44 Hammerhead tank. EDI, which stands for Enhanced Defense Intelligence, is the AI of the Normandy SR-2. EDI functions as the electronic warfare defense for the Normandy and because of the potential danger of a rogue AI, she has been given behavioral blocks and can't interface with the ship's systems.
Skill: Capital Ship Piloting
Length: 216 meters Crew: 13-54 and AI(EDI) Passengers: Unknown Cargo Capacity: 500 metric tons Altitude: Space
Consumables: 5 Years
Cost: Unknown Availability: Unavailable
Skill: Capital Ship Piloting
Length: 216 meters Crew: 13-54 and AI(EDI) Passengers: Unknown Cargo Capacity: 500 metric tons Altitude: Space
Consumables: 5 Years
Cost: Unknown Availability: Unavailable
Move: 400(1,150 km/h)
DR: 60(70 against Energy Weapons – Silaris Armor) KB: 40 Cyclonic Barrier Technology(CBT) HP: 300
DR: 60(70 against Energy Weapons – Silaris Armor) KB: 40 Cyclonic Barrier Technology(CBT) HP: 300
Speed: 9 (Antiproton Thrusters)
FTL Charge Saturation Time: 400h (Tantalus Drive Core)
FTL Discharge Time: 4h
Sensors: Active: 240 / Passive: 500
FTL Charge Saturation Time: 400h (Tantalus Drive Core)
FTL Discharge Time: 4h
Sensors: Active: 240 / Passive: 500
Weapons:
GARDIAN System
Skill: Sensors (active) Fire Arc: All Space Range: 5 Atmosphere Range: 2km
Damage: 10D (ignore KB)
2 Mass Accelerator Turrets
Skill: Capital Ship Weapons Fire Arc: All Space Range: 24 Atmosphere Range: 10km
Damage: 10D (ignore DR for starships)
Javelin Dual Disruptor Torpedoes
Skill: Capital Ship Weapons Fire Arc: Front Space Range: 12 Atmosphere Range: 5km
Damage: 70+10D (ignore KB)
GARDIAN System
Skill: Sensors (active) Fire Arc: All Space Range: 5 Atmosphere Range: 2km
Damage: 10D (ignore KB)
2 Mass Accelerator Turrets
Skill: Capital Ship Weapons Fire Arc: All Space Range: 24 Atmosphere Range: 10km
Damage: 10D (ignore DR for starships)
Javelin Dual Disruptor Torpedoes
Skill: Capital Ship Weapons Fire Arc: Front Space Range: 12 Atmosphere Range: 5km
Damage: 70+10D (ignore KB)
Special:
IES (internal emission sink) - The Normandy can go to 'silent running' for around up to 3 hours, or drift passively through a system for days before having to vent and give away her position. When trying to detect the Normandy on a passive or active scan when she is on silent run add +20 to difficulty.
Fusion Plant Power for the Normandy's drive core and electrical systems is provided by a nuclear fusion plant. H-fuel cells provide auxiliary power in case the main reactor is shut down. If the ship is hit and about to lose its power the backup kicks in.
IES (internal emission sink) - The Normandy can go to 'silent running' for around up to 3 hours, or drift passively through a system for days before having to vent and give away her position. When trying to detect the Normandy on a passive or active scan when she is on silent run add +20 to difficulty.
Fusion Plant Power for the Normandy's drive core and electrical systems is provided by a nuclear fusion plant. H-fuel cells provide auxiliary power in case the main reactor is shut down. If the ship is hit and about to lose its power the backup kicks in.
Would you be able to make the different Dreadnoughts?
ReplyDeleteAlso stats for the lifeships, armed. They held their own against the 30 something while only having 3 because their lifeships are so big, I think.
But yeah, stuff like that.
In the next version there will be arkships (like purgatory),frigates and weapons used in space combat. I'm very cautious about introducing bigger capital ships, because players shouldn't have access to such large vessels. I'm having difficulties with the smaller frigates. I don't know if this system even could support large space battles like the battle of citadel or earth.
DeleteThe thing is, while they may not "own" one such ship. Aspiring to be the pilot of one should not be.. Impossible(Military Service, Quarian duty, huge frigate company ect. ect. ect.). And in such a scenario, rules would have to exist for the event of combat.
ReplyDeleteBy the way, I wish to express my gratitude to you for continuing this project.
I rather would advise a GM to invent something special for such occasion, but I get where Youa are coming from. I'll try to figure something out and drop some stats for the bigger warships. Although I must admit, I don know when it will happen.
DeleteThat would be greatly appriciated.
Delete